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181. The EVE Online Launcher: Unified Issues Thread - in Issues, Workarounds & Localization [original thread]
i have a problem with the launcher where a verification error with, i assume is the checksum, the launcher i have to run the bin .exe file in admin mode just to get in
- by Madd Adda - at 2015.05.01 20:35:54
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182. Modifying mining lasers to show m3 while mining - in Player Features and Ideas Discussion [original thread]
you can get this with a calculator and knowledge of fractions if one 180sec cycle gives you 1200m3, it stands to reason that 90 secs gives you 600m3
- by Madd Adda - at 2015.04.30 19:41:11
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183. [Incursions] HS and LS Specific - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Incursions should disrupt security features within the areas they have control. Includes: CONCORD Empire Navies Gate Guns Station Guns Reason: First thing an entity who is invading an area would do is disrupt the local def...
- by Madd Adda - at 2015.04.30 06:30:45
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184. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
elise densi wrote: those gankers with negative sec status upon killed by concord (podded) they get shipped to low/nullsec npc null with no posability to get back to highsec unless sec status fixed wow, I'm a care bear and even i think this i...
- by Madd Adda - at 2015.04.30 06:20:10
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185. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
Rivr Luzade wrote: So, what about bumpers and gankers in NPC corps? They don't care about taxes or structure limitations. They are alts who do not run missions, mine, produce, market or do anything that would affect them. They have absolutely n...
- by Madd Adda - at 2015.04.30 06:13:37
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186. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
mmmm them fighting words...
- by Madd Adda - at 2015.04.30 06:09:08
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187. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
Kaarous Aldurald wrote: Madd Adda wrote: grief dec There is no such thing. Wardecs are, by definition, not griefing. Ever. depends how one defines it. I see it as the intentional disruption of activity, but i guess it is rather broad
- by Madd Adda - at 2015.04.30 05:55:21
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188. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
Nevyn Auscent wrote: Madd Adda wrote: I do realize the large corp Gëá high SP, but it would be probably more difficult to base wars on average SP of all members. At least this way, smaller corps that don't have many high SP players have opt...
- by Madd Adda - at 2015.04.30 05:31:20
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189. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
Nevyn Auscent wrote: Small corp does not mean low SP corp. Large corp does not mean high SP corp. High SP does not mean any of it is in combat. That's why the idea of restricting hulls is bad, not to get into awkward arbitrary restrictions. Me...
- by Madd Adda - at 2015.04.30 05:15:34
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190. Highsec Wars. Are they broken? If so how do we fix it. Discuss - in Crime and Punishment [original thread]
It's been mentioned before how the SP difference between a grief dec's aggressors and defenders can be so why not place a limit on the hull size that can be used to attack based on the defender's corp size? Corps/alliances/coalitions that have 1-...
- by Madd Adda - at 2015.04.30 04:47:57
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191. Add RHML Bonuses to Typhoon and Raven - in Player Features and Ideas Discussion [original thread]
Quote: Why should t1 BS be left out? because they aren't faction ships
- by Madd Adda - at 2015.04.30 04:11:26
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192. Idea for Jump clone change - in Player Features and Ideas Discussion [original thread]
ever consider why they insist on a 24 hours cooldown in the first place?
- by Madd Adda - at 2015.04.30 03:02:12
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193. The death of a star - in Player Features and Ideas Discussion [original thread]
Lissandra Icebornx wrote: Had a thought about a star dies and the whole system shuts down for a week until a new star is born. Lets just say its basically lock down from traveling through and all stations cannot be used. But all players have ...
- by Madd Adda - at 2015.04.29 22:48:36
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194. Inconsistencies in the consequences of shooting hisec deployables - in Player Features and Ideas Discussion [original thread]
mistakenly quoted instead of edited
- by Madd Adda - at 2015.04.29 22:27:08
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195. Inconsistencies in the consequences of shooting hisec deployables - in Player Features and Ideas Discussion [original thread]
Humang wrote: I can support this. Consequence is enough that once you attack a deployable that is not your own, you are free game to anyone in system. Kill-rights should be restricted to aggression of the individual only in my opinion. "y...
- by Madd Adda - at 2015.04.29 22:26:03
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196. Inconsistencies in the consequences of shooting hisec deployables - in Player Features and Ideas Discussion [original thread]
Quote: it's about the lack of pre-warning about the consequences you shoot things owned by other players in high sec, , it's inherent you get a penalty. I always thought these structures gave out killrights, though mainly on its destruction...
- by Madd Adda - at 2015.04.29 21:07:05
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197. Inconsistencies in the consequences of shooting hisec deployables - in Player Features and Ideas Discussion [original thread]
Perhaps you shouldn't be shooting things up in High Sec in the first place. Sounds like you dug your own grave here.
- by Madd Adda - at 2015.04.29 20:06:50
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198. How to fix bounty. - in Player Features and Ideas Discussion [original thread]
Quote: Its a better system, no more abusable by people farming themselves with alts than the current system. how does this fix anything?
- by Madd Adda - at 2015.04.28 03:29:05
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199. new contract type... - in Player Features and Ideas Discussion [original thread]
so what about ship destruction? how about trading off the rented ship? how about the price gouging for rented ships or enormous collateral placed on rented ship, which results in gankers openly baiting players and end up coughing up 10 times the v...
- by Madd Adda - at 2015.04.27 04:11:49
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200. PvE fatigue: Phoebe for PvE - in Player Features and Ideas Discussion [original thread]
Gevlon Goblin wrote: Corraidhin Farsaidh wrote: Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for Pv...
- by Madd Adda - at 2015.04.27 04:06:27
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